Thrall Maker

What kind of monster will you be?

Chapter 1 by tempname34671 tempname34671

You are a monster. An unnatural, inhuman entity and you possess a dangerous gift: the power to steal away the free will of others and bind them to your will. More than that however, you are horny. You have a base instinctual *need* to enslave others and use them for your sexual gratification. It's just what you are. What else are you...

Monster type: Choose one.

Eldritch: Cosmic horrors, aberrant monstrosities, tentacular beasties, ghostly apparitions, any thing strange and unknowable that reminds humanity of its insignificance in the vast indifference of this mortal coil. It should be noted that you're not necessarily ugly, in fact you might be a vision of otherworldly beauty, but you are indeed otherworldly and people can't help but find that off-putting, at least at first.

Fey: Nature spirits; Fairytale, mythological and folkloric creatures: all these fall under the umbrella of Fey. Examples include: a priapic satyr, a troll beneath a bridge, a fairy twunk, a forgotten nature god, or a horny tree.

Demonic: Spooky, sadistic and sexually charged entity, you probably have horns, spikes and a horse cock. There is nothing you love more than meting out pain and humiliation, in fact you can't live without it. Even if you utterly love and adore someone you can't help yourself but hurt them at least a little. However, you're a sexy demon (or at least a sexual one) and your torments are of a sexual nature and would never seriously harm your playthings. You have an additional means of enthrallment in the form of demonic contracts, all you need to do is convince someone to sign their soul away and they're yours. Forever. p.s. Eldritch entities don't have a monopoly on tentacles.

Vampiric: The variations of vampirism are myriad with the only essential elements being that you don't like the sun but you do like blood. A lot. Some might even say you need it, including me, because you do. You don't need so much that you're a walking **** machine but you will need a decent sized feeding pool to get enough without seriously harming your prey. You might appear more or less human or you might be an inhuman monstrosity (the second option being cooler imo).

Draconic: Big scaly boy (or girl) with wings and a warm heart. You're also a serious hoarder. While other dragons might hoard gold or gems you hoard people, sexy people with whom you like to do sexy things. At this point you may be saying aloud to yourself "but isn't dragon peepee too big to fit in human fun-holes?" and to that I would say: you're on public transit don't say things like that out loud, it's because of behaviour like this that people always look at you funny; but also have no fear! As a dragon you posses the innate ability to take on a more compact humanoid form. This form may look mostly human but has unmistakably draconic features e.g. horns, tail, strategic scales, dragon cock, etc. Also worth noting is that dragon bodily fluids are hot, not hot enough to burn or cause injury but enough to hurt or sooth those exposed to them depending on their heat tolerance.

Mechanical: 01100101 01100001 01110100 00100000 01101101 01111001 00100000 01100001 01110011 01110011 00100000 01101110 01100101 01110010 01100100. Who built you and why does not matter, the only thing that does matter is that you are one sexually charged machine. You might be a mobile sexbot capable of moving around and going place to place or you might be a massive stationary machine spanning an entire complex.

Alien: You come from space. I guess you have a spaceship. If you choose this monster type you don't need to choose a starting lair but you must subtract -3 from your points below.

The following features all have an associated cost. You have 15 points to spend. Go wild. You may choose to ignore the point system but characters made in defiance of it will forever feel a nagging sense of inadequacy and unworthiness.

Starting Lair: Choose one. This is where you will begin your story but its not where it has to end. Feel free to claim new lairs as appropriate for the narrative.

Pocket dimension: The possibilities are endless: it could be an infinite library, a sprawling pleasure garden, or the interdimensional space located beneath beds. Your means of entering in and out of your pocket dimension are also up to your discretion. Maybe you can only enter and exist through a specific ornate wardrobe, or maybe you can only travel in and out through mirrors or if you want to be boring you could create portals at will with the only caveat being that you can not open a portal from your lair into somewhere you have never been before. Cost: 3

Country home: Like a castle or villa. Cost: 1

Underground lair: E.g. Secret tunnel network, storm drain system, underground laboratory, dug-out warren, spacious basement; really anything that's located under the ground and could be described as lair like. Cost: 1

Abandoned or rundown building(s): Great for a sleazy vibe. Cost: It's Free Real Estate

Wilderness: It could be a cabin in the woods, a beautiful grove, a secluded grotto or an entire forest. Cost: 1

Mobile: you don't have a fixed lair because you're always on the move. Cost: 1

Custom: Consider these options suggestions and feel free to create your own unique lair. However your creativity comes at a cost. a Cost of: 3

Means of enthrallment: choose at least one.

Telepathy: You can psychically senses any mind within 10 meters of you and may enthrall any mind you sense this way. (a bit OP but you do you boo) Cost: 3

Hypnotic eyes: You may enthrall anyone who meets your beguiling gaze. Cost: 2

Fluid ingestion: Be it your blood, saliva, ejaculate, sweat, or even your urine any individual who consume this fluid (or has it released inside them) becomes enthralled by you. Cost: 1

Venom/injection: Whether it is delivered by fangs or syringe when this substances is introduced into a victim's bloodstream they will fall under your control. Cost: 1

Ritual: You tap into powers beyond mortal ken to bind a victim to your will. The specifics of the ritual are best left to your imagination but it must take at least 10 minutes to set up and an additional 10 minutes to perform. The victim must be present for the ritual. Cost: 1

Siren song: You can sing a beautiful, enrapturing song, anyone who hears it is drawn to you, and anyone who spends at least 1 minute listening falls under your control Cost: 2

Collar: If you can find a way to get this around their neck, they're yours. The appearance of the collar is up to you. Cost: 1

Brand: It doesn't have to be a literal brand (but it can be if you're into that), just a symbol of your power marked onto your thrall's body. Cost: 1

Kiss: Muah. Cost: 1

Thrall types: Choose at least one. You may switch the thrall type of any of your thralls at any time.

Eager: These thralls are happy and eager to serve you. At your discretion they can either be obsessively devoted to you, barely able to string together a thought that does not involve their service to you, or they may just be inexplicably chill about their situation and happy to serve such a beguiling master (or anything in between). Cost: 1

Unwilling: These thralls must follow your commands and can not act contrary to your will, but unless you find alternative means to gain their devotion they will resent your control over them. Cost: 1

Mental prisoner: You have total control over their outward behaviour, but their inner voice remains their own and may object to the things their body is doing or saying. Cost: 1

Conditioned: These thralls retain their free will but will feel great distress if they reject your commands and deep fulfillment when they comply. Each time they acquiesce to your demands it becomes harder to resist, until they are left fully devoted to you. Cost: 1

Cyclical: These thralls are not always under your control, instead they come and go as part of a cycle. They come to you so that you may have your wicked way with them, then they regain their senses and go back to their normal lives, only for the cycle to repeat again later. You may decide what triggers the cycle and for how long its phases last (e.g. come to you on the Full Moon, remain under your control for 24 hours. Come to you when wet dreams become unbearable, leave after being satisfied). Cost: 1

Gifts: These are special perks that you may grant to your thralls if you so choose. You may grant any number of perks to any number of thralls.

Immortality: Your thralls are immune to the depredations of time for as long as they remain in your service. Cost: Free

Always Ready: Clean digestive system that produces no waste so their anus is always ready for use. Cost: Free

Strange Metabolism: Your thralls no longer need food or water. Cost: 2

Ultra-durable: Either through defiance of reality or mastery over biology your thralls can accommodate whatever you're packing and can take an absolute pounding like a champ. Cost: 1

Gift of Sensitivity: This gift heightens your thrall's sensitivity to pleasure. You can choose which specific parts of their anatomy are effected by this and just how much the sensitivity increases. Cost: 2

Curses: Like gifts but not gifts.

Curse of Lust: You can inflict your thralls with overwhelming lust. Just how overwhelming this is is entirely for you to decide. Cost: 1

Curse of the Quick Shot: Some people find it endearing, but most don't. Cost: 1

Curse of the Muddled Mind: You may cloud the minds of your thralls, reducing their intelligence. You can't make them so deficient that they cant function but you can make them into a total ditz. Cost: 1

Curse of Denial: Any thrall inflicted with this curse will be unable to achieve an orgasm until the curse is removed. Cost: 1

Curse of the Cage: This curse materializes an indestructible chastity devices around your thrall's genitals. Its magical and/or technologically advanced nature makes it suited for permanent wear. Be warned however, once inflicted this curse can not be removed, not even by you. You may decide the appearance and any other characteristics this device has. Cost: 2

Curse of Desire: You may bestow or alter the fetishes and sexual interests of your thralls. You may also use this to change general sexual preferences e.g. who and what they find attractive. Cost: 2

Additional Powers:

Illusionist: You are a master of illusions. Not only can you conjure illusions that fool all the senses you can also cloak yourself and others with this power to hide or alter your appearance. However, these illusions are indeed just that, they can not interact physically with the world, for example a conjured fire would look, sound and smell real and the heat would feel real but it could not actually burn anything. Cost: 3

Disguise self (and others because I fucked up and published this without proofreading and someone has already posted a chapter with this power so I guess I gotta stick with how it was written): A lesser form of the illusionist power that only allows you to disguise yourself and others. Cost: 1

Telekinesis: Y'all know what telekinesis is. The strength and limitations of this power are left to your imagination. Cost: 5

Puppeteer: You can telekinetically control the bodies of others. Cost: 3

Memory manipulation: You can alter the memories of others. You can easily erase recent memories but it is a challenge for you to fabricate new memories. Cost: 2

Supreme virility/fertility: I don't feel I need to explain this one. Cost: 1

Aquatic: Not only can you breath underwater (assuming you need to breath at all) you can also grant your thralls the ability to do so as well. Cost: Free

Healing: You can heal any bodily injury: your own or those of others. Cost: 1

Reconnaissance: For example, this can be achieved through magical scrying, flying stealthy spawn or hacked surveillance systems. Cost: 2

Shape shifting: This allows you to physically reshape yourself into any biological form you desire, unless you choose the machine monster type in which case you can only transform into other machines. Cost: 5

Lust pheromones: You smell really fucking good. Anyone caught up in your pheromones feels intense arousal and lowered inhibitions. You can choose when to release these pheromones and at your discretion they may only effect certain demographics (e.g. only effect women, or redheads or cute twinks) Cost: 2

Telepathy: You can project thoughts and images into the minds of others and can read their thoughts and even their memories if you push yourself. Cost: 2

Invisibility: You are permanently invisible, however you can still be seen in reflections, photos, videos and through cameras. Cost: 1

Better With Friends: It's dangerous to go alone, so you don't. You have a number of friends much like you. At your discretion you could be the leader of this little clan or you can just be one of the bros. If you want to be fancy you could even share a sort hive mind: one soul with many bodies. Cost is based on number of friends gained. Cost: 2 (gives you up to 10 friends) Cost: 3 (gives you up to 30 friends) Cost 4: (gives you up to 100 friends) Cost: 6 (gives you more than 100 friends)

Thrall only powers i.e. powers you can only use on your thralls:

Form alteration: You may completely alter the physical appearance and physiology of your thralls, even to the point of granting them inhuman features (e.g. cat ears, flavoured sexual fluids, long tongues) Cost: 2

Mind alteration: Completely change the personality, memories and beliefs of your thralls. Cost: 2

Proportion alteration: Lesser version of form alteration that allows you to alter the bodily proportions of your thralls e.g. height, weight, penis size, butt size, bust size etc Cost: 1

No need to breath: When sexually servicing you with their mouths (and or throats) your thralls don't need to breath. However, this will cause them some distress unless they learn to get used to it. Cost: 1

Orgasm control: You have total control over your thrall's climaxes. Not only can you grant them an orgasm with a single thought you can also set conditions that must be met for them to orgasm. This also allows you to control the intensity of their orgasms. Cost: 2

Setting: Choose one (obviously)

Earth right now. (recommended)

Earth some time other than right now.

Not Earth.

Now go forth and inflict yourself on the world!

(This system is inspired by "Mindslaver" originally created by TokHaar Gol and added to Chyoa by Emperor_Malgus)

(I'm not very creative so if anyone would like to hit me up with suggestions for new features just post them in the comments or message me and I'll add them in. Unless they're bad suggestions in which case I wont. Thank you metricfoot for your input and suggestions!)

What's next?

More fun
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